Social Studies Curriculum
Types of Social Studies Curriculum
Social Studies includes history, geography, culture, civics, economics, government, anthropology, archaeology, law, linguistics, politics, psychology, and sociology. Who has time to study Social Studies? Hopefully you do, for those who do not know history are doomed to repeat it. Geography will take you to places you never knew existed and political topics help you to understand how our government works.Legend
$ - Below $50/year$$ - Between $50-$100/year
$$$ - Between $100-$150/year
$$$$ - Above $150/year
Free
Online
Religious
Editor's Choice
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Beautiful Feet has selected the best literature available to teach history to children. Following a Charlotte Mason approach of using real "living" books to teach history, the stories come alive with tales from the past. Study guides make the program easy to use and stay on schedule, but are optional to use if you want to follow your own pace.
Grade:
1st-12th
Style:
Literature & Study Guide
Style:
Lesson Text & Activities
A chronological history curriculum that weaves Bible history with world history. So you can see when in time things happened - Daniel and Aesop, Ezekiel and Buddha, Nehemiah and Socrates. After each lesson, students are given several activities for different age groups.
Grade:
K-12th
Style:
Textbook & Activities
Style:
Textbook & Activities
A classically based world history program with activity guides that help bring the story of the world alive. Each chapter has review questions, a request for narrations, and recommended books for further reading. Maps, coloring pages, crafts, and other activities make it easy to provide hands-on learning opportunities.
Grade:
1st-8th
Style:
Textbook, CD & Activities
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A Christian, classical curriculum that uses a guided unit study approach, with the history of the world as the core organizational theme. Students cycle through world history every four years, with all ages studying the same slice of history each week, each at their own level.
Grade:
K-12th
Style:
Student Guide, Literature & Activities
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Online, interactive lessons. Many lessons are not animated and don't correlate to all state standards. As such, it is offered as a free bonus on the Time4Learning website.
Grade:
1st-7th
Style:
Student Guide, Literature & Activities
TruthQuest History is a deep and rich literature-based history study with a difference. You will not learn the story of mankind; you will learn the lovestory of mankind. You will not focus onthe rise and fall of human civilizations; you will focus on God's unchanging existence, power, love, truth, and plan for civilization.
Grade:
1st-12th
Style:
Textbook, Literature & Activities
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GeoMatters
Perfect for geography enthusiasts. GeoMatters uses geography-based unit studies, and complete curriculums centered around geography. They also have maps, atlases, lapbooks, cookbooks, and the Trail Guide to Learning.
Grade:
K-12th
Style:
Student Guide, Literature & Activities
$
Knowledge Quest Geography
A Child's Geography is a stand-alone Science, Geography and/or History curriculum that introduces children to the Earth, peoples of Earth, and the works of the Creator. The path follows the chronological study of history, trekking through the countries of our world.
Grade:
1st-6th
Style:
Textbook & CD
$
Cantering the Country
Learning geography is an adventure, and it's much more than memorizing facts. This unit study includes geography, science, language arts, character, and history.
Grade:
1st-5th
Style:
Student Guide, Literature, CD & Activities
$
Galloping the Globe
Galloping the Globe is a unit study centered around geography. It gives a detailed look at a selection of countries around the world. Bible, people and history, science, literature, vocabulary, maps & flags, cooking, music and art, games, puzzles and crafts have been incorporated into the curriculum.
Grade:
K-4th
Style:
Student Guide, Literature, CD & Activities
$$$
KONOS
KONOS uses unit studies to teach everything except reading, writing, and math, although it integrates reading and writing practice into its curriculum. It uses character traits to introduce topics, Attentiveness, Orderliness, Trust, and builds units based on the theme. The activities are fun and memorable!
Grade:
K-12th
Style:
Activity Guide
Gameschooling
Gameschooling is when board and card games are included in the homeschool experience to help enrich learning in a particular subject. Rather than just playing games for fun, gameschooling emphasizes the educational aspect of playing games. Since children tend to learn best while being engaged and having fun, gameschooling is seen as a great way to solidify material that may not be understood as readily if just reading it from a textbook.
1775 - Rebellion
The American Revolution has begun! Players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces, and territories. If you can control an entire colony, province, or territory you raise a flag. The side with the most flag markers at the end of the game is the winner.
The American Revolution has begun! Players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces, and territories. If you can control an entire colony, province, or territory you raise a flag. The side with the most flag markers at the end of the game is the winner.
Number of Players:
2-4
Ages:
10+
1812: The Invasion of Canada
In 1812, the action takes place on a huge historically accurate map that spans the US and Canada from Detroit to Montreal. Players cooperate to gain control of key towns and forts.
In 1812, the action takes place on a huge historically accurate map that spans the US and Canada from Detroit to Montreal. Players cooperate to gain control of key towns and forts.
Number of Players:
2-5
Ages:
13+
Akrotiri
In Akrotiri, hunt for legendary temples during your expeditions in the Aegean and increase your standing among your peers. Lots of strategy with this gateway game.
In Akrotiri, hunt for legendary temples during your expeditions in the Aegean and increase your standing among your peers. Lots of strategy with this gateway game.
Number of Players:
2
Ages:
13+
Battleship
Battleship is a classic game of naval combat that brings together competition, strategy, grid coordinate geography, and battle. Players search the the enemy's fleet of ships and destroys them one by one.
Battleship is a classic game of naval combat that brings together competition, strategy, grid coordinate geography, and battle. Players search the the enemy's fleet of ships and destroys them one by one.
Number of Players:
2
Ages:
7+
Election Night
Election night brings together political science and math in a race for the presidency. Two players battle for critical electoral votes using the dice to make mathematical equations. Target key states with freezes and re-rolls to counter your opponent's progress. Be the first to gain the 270 electoral votes you need to become President.
Election night brings together political science and math in a race for the presidency. Two players battle for critical electoral votes using the dice to make mathematical equations. Target key states with freezes and re-rolls to counter your opponent's progress. Be the first to gain the 270 electoral votes you need to become President.
Number of Players:
2
Ages:
8+
Freedom - The Underground Railroad
Freedom is a cooperative board game which requires players to use teamwork to raise funds, help enslaved people move to freedom, and end slavery in the US. Through game play, players learn about the important historical figures, political agendas, and crucial events that unfolded in America between 1800 and 1865.
Freedom is a cooperative board game which requires players to use teamwork to raise funds, help enslaved people move to freedom, and end slavery in the US. Through game play, players learn about the important historical figures, political agendas, and crucial events that unfolded in America between 1800 and 1865.
Number of Players:
1-4
Ages:
14+
GeoBingo World
GeoBingo is a fun way to learn world geography. There are 50 country or state cards with 25 countries or states on each board. Just like regular Bingo, the first player to get 5 in a row wins.
GeoBingo is a fun way to learn world geography. There are 50 country or state cards with 25 countries or states on each board. Just like regular Bingo, the first player to get 5 in a row wins.
Number of Players:
1-8
Ages:
4+
The Grizzled
The Grizzled is a cooperative board game set on the front lines of a raging war. Lead a team of friends during the hardships of trench warfare. Players will have to make the best decisions for the group and sacrifice if they hope to survive.
The Grizzled is a cooperative board game set on the front lines of a raging war. Lead a team of friends during the hardships of trench warfare. Players will have to make the best decisions for the group and sacrifice if they hope to survive.
Number of Players:
2-5
Ages:
14+
Guillotine
Guillotine is the revolutionary card game where you win by getting a head. The game takes place during the French Revolution. Each round twelve nobles are lined up for the guillotine. During your turn you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the game wins.
Guillotine is the revolutionary card game where you win by getting a head. The game takes place during the French Revolution. Each round twelve nobles are lined up for the guillotine. During your turn you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the game wins.
Number of Players:
2-5
Ages:
12+
Imperial Settlers
Imperial Settlers is an easy to learn strategy board game. Choose your empire - Roman, Japanese, Barbarian, or Egyptian, each with its own thematic deck of cards. Construct buildings to strengthen your economy, find mines and field to gather resources, build barracks and training grounds to train soldiers.
Imperial Settlers is an easy to learn strategy board game. Choose your empire - Roman, Japanese, Barbarian, or Egyptian, each with its own thematic deck of cards. Construct buildings to strengthen your economy, find mines and field to gather resources, build barracks and training grounds to train soldiers.
Number of Players:
1-4
Ages:
10+
Lost Cities
Lost cities is a game where two explorers embark on research journeys to remote corners of the world: The Himalayan mountains, the central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points.
Lost cities is a game where two explorers embark on research journeys to remote corners of the world: The Himalayan mountains, the central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points.
Number of Players:
2
Ages:
10+
Risk
Risk if the game of world conquest. Take over the world in this game of strategy conquest. Aim to conquer your enemies' territories by building an army, moving troops in , and engaging in battle.
Risk if the game of world conquest. Take over the world in this game of strategy conquest. Aim to conquer your enemies' territories by building an army, moving troops in , and engaging in battle.
Number of Players:
2-5
Ages:
10+
Ticket To Ride
Expand your knowledge of geography as you build your train routes across the U.S. Players collect and play matching train cards to claim railway routes connecting cities through North America. You can also try Ticket to Ride Europe for European geography.
Expand your knowledge of geography as you build your train routes across the U.S. Players collect and play matching train cards to claim railway routes connecting cities through North America. You can also try Ticket to Ride Europe for European geography.
Number of Players:
2-5
Ages:
8+
Trekking the National Parks
Created by National Parks enthusiasts, Trekking the National Parks is a wonderful way to explore the geography of the National Parks. It is similar to Ticket to Ride in gameplay.
Created by National Parks enthusiasts, Trekking the National Parks is a wonderful way to explore the geography of the National Parks. It is similar to Ticket to Ride in gameplay.
Number of Players:
2-5
Ages:
10+
Trekking the World
Trekking the World is a great way to explore world geography while having fun playing a game. Similar to Trekking the National Parks, there are a few differences between the two - movement, region bonus, souvenirs, suitcases, and journey cards.
Trekking the World is a great way to explore world geography while having fun playing a game. Similar to Trekking the National Parks, there are a few differences between the two - movement, region bonus, souvenirs, suitcases, and journey cards.
Number of Players:
2-5
Ages:
10+